tag:blogger.com,1999:blog-75227341589236461092013-09-17T18:59:09.761-07:00Browser RousersM. Birdhttp://www.blogger.com/profile/02508539726083764389noreply@blogger.comBlogger144125tag:blogger.com,1999:blog-7522734158923646109.post-2958384594998972752012-10-22T07:32:00.001-07:002012-10-22T07:32:41.270-07:00Side by Side, Deep Sleep, Mastermind: World ConquerorThis entry has been sitting in backlog for, like, two weeks! Go figure. Perhaps I was subconsciously saving one of the best horror-themed browser games for Halloween, yet laziness won out.<br /><br /><b><a href="http://www.newgrounds.com/portal/view/603931">Side by Side</a></b><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-PILz_PcjU3I/UG7wCV11bsI/AAAAAAAAHF0/rbfGnNnfrn0/s1600/Screen+shot+2012-10-05+at+10.41.43+AM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="301" src="http://1.bp.blogspot.com/-PILz_PcjU3I/UG7wCV11bsI/AAAAAAAAHF0/rbfGnNnfrn0/s320/Screen+shot+2012-10-05+at+10.41.43+AM.png" width="320" /></a></div><br />Mammoths need love too, and these two lovely beasts are trying SO HARD to reach one another's world. I'm not sure what THAT'S all about, but it's up to you to unite them through a series of puzzles. The controls are a bit tricky at first, and the map screen looks a liiiiiittle cluttered, but overall I think it's worth playing.<br /><br /><b><a href="http://www.newgrounds.com/portal/view/603900">Deep Sleep</a></b><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-e65AxPPH79U/UG7xrRJZIxI/AAAAAAAAHF8/f7XfwoPJVM8/s1600/Screen+shot+2012-10-05+at+10.49.17+AM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="241" src="http://1.bp.blogspot.com/-e65AxPPH79U/UG7xrRJZIxI/AAAAAAAAHF8/f7XfwoPJVM8/s320/Screen+shot+2012-10-05+at+10.49.17+AM.png" width="320" /></a></div><br />You're asleep. You've got to wake up. WAKE UP. Deep Sleep is a genuinely creepy game, with crazy sounds, a bizarre atmosphere that would make most survival horror games proud, and an... interesting... story. A point-and-click adventure that'll probably freak you out, even if it's just a little bit. Play it at night, with the sound cranked, for maximum potency. (Damn, shoulda saved this for Halloween.)<br /><br /><b><a href="http://www.kongregate.com/games/theswain/mastermind-world-conquerer">Mastermind: World Conqueror</a></b><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-XZdcjnzRWjA/UG8Gdqh2efI/AAAAAAAAHG8/-w4H9esOKK4/s1600/Screen+shot+2012-10-05+at+12.18.17+PM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="219" src="http://4.bp.blogspot.com/-XZdcjnzRWjA/UG8Gdqh2efI/AAAAAAAAHG8/-w4H9esOKK4/s320/Screen+shot+2012-10-05+at+12.18.17+PM.png" width="320" /></a></div><br />You are MASTERMIND. You must rule the WORLD. Resource management and static tower defense, that's World Conqueror. This is a deep, robust game that's likely to last a hell of a lot longer than your average browser experience, and more than fun enough to warrant the time spent. Huzzah for sacrificing patsies and robbing gas stations!<br /><br />All done! Next on Browser Rousers: who knows, I have no more backlogged posts.M. Birdhttp://www.blogger.com/profile/02508539726083764389noreply@blogger.com0tag:blogger.com,1999:blog-7522734158923646109.post-47864784325346936122012-10-19T10:12:00.001-07:002012-10-19T10:12:21.338-07:00AirScape, Attacher, Spacemen vs Monsterweeeeeeee<br /><br /><b><a href="http://www.newgrounds.com/portal/view/604501">AirScape</a></b><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-Al7LH86F2Wc/UIF24r0grKI/AAAAAAAAHlc/_OPo4ZCRVQ0/s1600/Screen+shot+2012-10-19+at+11.56.19+AM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="227" src="http://2.bp.blogspot.com/-Al7LH86F2Wc/UIF24r0grKI/AAAAAAAAHlc/_OPo4ZCRVQ0/s320/Screen+shot+2012-10-19+at+11.56.19+AM.png" width="320" /></a></div><br />Oh noes! The Earth has been flipped upside down and inside out and all sortsa crazy nonsense by robots! Only one creature can set things right, and that's the lowly dwarf octopus. Strap on a breathing helmet and wriggle through dozens of levels full of fiendish traps, defying gravity at every corner. AirScape is quite fun, though it's not recommended for anyone who gets queasy. I didn't get too far into the second world before I had to stop, my head swirling as much as the game itself.<br /><br /><b><a href="http://www.newgrounds.com/portal/view/604592">Attacher</a></b><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-wArY_EtbjbE/UIGAI62wEdI/AAAAAAAAHm0/qHLBfMbYamQ/s1600/Screen+shot+2012-10-19+at+12.35.06+PM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="227" src="http://2.bp.blogspot.com/-wArY_EtbjbE/UIGAI62wEdI/AAAAAAAAHm0/qHLBfMbYamQ/s320/Screen+shot+2012-10-19+at+12.35.06+PM.png" width="320" /></a></div><br />You are what appears to be a sentient box. What is your purpose in life? Where are you going? What will you be when you get there? Attacher asks a lot of kiiiiinda pretentious questions to its player, though more often than not they simultaneously serve a practical purpose in solving the game's many puzzles - and they're coupled with a really neat physics engine that allows you to cling to other boxes and move around. Very unique, very odd, very... well, play it and you'll see.<br /><br /><a href="http://www.newgrounds.com/portal/view/604630"><b>Spacemen vs Monster</b></a><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-Ki_squJ8wmE/UIGI7o_QR9I/AAAAAAAAHoM/3IGzAB-_F-o/s1600/Screen+shot+2012-10-19+at+1.12.17+PM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="190" src="http://2.bp.blogspot.com/-Ki_squJ8wmE/UIGI7o_QR9I/AAAAAAAAHoM/3IGzAB-_F-o/s320/Screen+shot+2012-10-19+at+1.12.17+PM.png" width="320" /></a></div><br />Your fellow spacemen have been captured by monsters! Kill the monsters! Rescue the spacemen! Sounds like something out of a kid's book, and it would be if you weren't popping off aliens with a gun. Spacemen vs Monsters plays a bit like Worms and Scorched Earth in that you need to carefully aim your shots from a (usually) stationary position to hit your targets with a limited array of weapons. A fun puzzler, if a bit cryptic - some of the weapons could use names, as you occasionally forget what they do until you use it.<br /><br />Weekend! Have fun rousing your browser, or whatever!M. Birdhttp://www.blogger.com/profile/02508539726083764389noreply@blogger.com0tag:blogger.com,1999:blog-7522734158923646109.post-58454319453314496012012-10-17T07:22:00.003-07:002012-10-17T07:22:36.880-07:00Rymden, Shadow Tag, Just A CellToday's three games are so wildly different from one another that the theme is difference. Yes, that's it. Difference.<br /><br /><b><a href="http://www.newgrounds.com/portal/view/604429?id=604429">Rymden</a></b><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-VMNQrgDIDYo/UH182YxjcuI/AAAAAAAAHds/U8hzplOcCq4/s1600/Screen+shot+2012-10-16+at+11.36.10+AM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="238" src="http://3.bp.blogspot.com/-VMNQrgDIDYo/UH182YxjcuI/AAAAAAAAHds/U8hzplOcCq4/s320/Screen+shot+2012-10-16+at+11.36.10+AM.png" width="320" /></a></div><br />Perhaps the strangest space shooter I've ever played, Rymden is unabashedly Swedish. Pilot your crazy ship through increasingly difficult waves of space enemies, firing off special weapons and beating down bosses as you go. The game is littered with references to Sweden throughout, and, to people from North America (hi!), is probably impenetrably bizarre. Fun bizarre, but bizarre. A bit repetitive, but, frankly, that's what the creator was going for. Mission accomplished.<br /><br /><b><a href="http://www.newgrounds.com/portal/view/604440">Shadow Tag</a></b><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-YtW1VHKMnnw/UH1_YevFHzI/AAAAAAAAHd4/J67iuOKYXyY/s1600/Screen+shot+2012-10-16+at+11.42.30+AM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="179" src="http://2.bp.blogspot.com/-YtW1VHKMnnw/UH1_YevFHzI/AAAAAAAAHd4/J67iuOKYXyY/s320/Screen+shot+2012-10-16+at+11.42.30+AM.png" width="320" /></a></div><br />The simple act of going from your house to your car should not be anywhere as creepy as this. Shadow Tag has you navigating hedge mazes in the night, pursued by weird little children who 'only want to play with you'. Your only ally is your flashlight, and even it will go out after a while. Though not out-and-out scary, Shadow Tag IS quite unnerving - you're not fast, the children are annoyingly good at following you through the maze, and they'll talk to you while they hunt. Fuuuuuucked uuuuuuup. (And fantastic.)<br /><br /><b><a href="http://www.newgrounds.com/portal/view/604427">Just A Cell</a></b><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-4Sgll3PPLCA/UH2B1ISvOeI/AAAAAAAAHfM/Ret36t4A3IE/s1600/Screen+shot+2012-10-16+at+11.53.51+AM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="193" src="http://1.bp.blogspot.com/-4Sgll3PPLCA/UH2B1ISvOeI/AAAAAAAAHfM/Ret36t4A3IE/s320/Screen+shot+2012-10-16+at+11.53.51+AM.png" width="320" /></a></div><br />Eat. Evolve. Survive. Rhyme. These four things are important to a successful game of Just A Cell. Starting off as a single-cell organism you eat other creatures and steadily build your way up to the top of the food chain. A fun game, but two pieces of advice: a.) Stay away from the walls, you'll get killed by bigger creatures if you sit there blindly; and b.) DO NOT PLAY THIS IF YOU SUFFER FROM EPILEPSY. Seriously. There are a lot of flashing colours when you om another creature, especially in the later levels.<br /><br />Next up: an entry I've been saving for close to two weeks, now, because I keep finding other games I want to review. Until then!M. Birdhttp://www.blogger.com/profile/02508539726083764389noreply@blogger.com2tag:blogger.com,1999:blog-7522734158923646109.post-13877468786574216252012-10-15T07:30:00.004-07:002012-10-15T07:30:52.653-07:00Cloud Wars, Funkin' Defense, Echo BulletToday's Browser Rousers intake is somewhat cutesy, the third one aside - and even it can run the adorable gamut if your tastes are odd.<br /><br /><b><a href="http://www.newgrounds.com/portal/view/604342">Cloud Wars</a></b><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-u0hgtnOLCyQ/UHrhNTDlGKI/AAAAAAAAHVI/bIBUYUKMrD8/s1600/Screen+shot+2012-10-14+at+12.06.15+PM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://3.bp.blogspot.com/-u0hgtnOLCyQ/UHrhNTDlGKI/AAAAAAAAHVI/bIBUYUKMrD8/s320/Screen+shot+2012-10-14+at+12.06.15+PM.png" width="320" /></a></div><br />Ever wonder why clouds move around so much? It's simple - they're colour-coded in ways we cannot perceive from the ground, and that pisses them off. Wars happen when skin colours are different, y'know. Cloud Wars is all about controlling the most clouds, and you control them by sending smaller clouds out to take over enemy cumuli, rather like parasites. It's a simple game, perhaps not as nice as other games in the same genre, but I do like the upgrade system.<br /><br /><b><a href="http://www.newgrounds.com/portal/view/604389">Funkin' Defense</a></b><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-RAL91u9LPG4/UHwYiRw5yfI/AAAAAAAAHXg/hjr7NO4MCHw/s1600/Screen+shot+2012-10-15+at+10.13.04+AM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="241" src="http://2.bp.blogspot.com/-RAL91u9LPG4/UHwYiRw5yfI/AAAAAAAAHXg/hjr7NO4MCHw/s320/Screen+shot+2012-10-15+at+10.13.04+AM.png" width="320" /></a></div><br />The vile Gorliks seek to conquer your forest. YOUR FOREST. Put them down for good with a variety of towers, some items, and the power of funk. Funkin' Defense is kinda neat in that music helps determine the strength of your attacks, and you can change up that strength by changing up the music. There's less variety in that statement than it sounds, but it brings so variety to an otherwise par-for-the-course tower defense game.<br /><br /><b><a href="http://www.newgrounds.com/portal/view/604398">Echo Bullet</a></b><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-NzqrbKyby5g/UHwdhIO_2bI/AAAAAAAAHY4/BJF5exl1_C0/s1600/Screen+shot+2012-10-15+at+10.34.30+AM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://1.bp.blogspot.com/-NzqrbKyby5g/UHwdhIO_2bI/AAAAAAAAHY4/BJF5exl1_C0/s320/Screen+shot+2012-10-15+at+10.34.30+AM.png" width="297" /></a></div><br />No upgrades, no super-fancy graphics, no sprawling levels, just good old fashioned one-on-one bullet hell action. Your primary mission here is to avoid the countless waves of incoming enemy fire while firing back non-stop. This is an excellent game for practicing your bullet hell techniques. Players who get easily confused should probably look elsewhere.<br /><br />And now, I hunger for food. I will continue to feed until Wednesday, when next we meet again. Ciao!M. Birdhttp://www.blogger.com/profile/02508539726083764389noreply@blogger.com0tag:blogger.com,1999:blog-7522734158923646109.post-64676788499418759522012-10-12T10:02:00.001-07:002012-10-12T10:02:34.455-07:00Wilt: Exordium, Medieval Shark, Monster SagaIntroduction? Nay. Unnecessary. Off we go!<br /><br /><b><a href="http://www.newgrounds.com/portal/view/604185">Wilt: Exordium</a></b><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-qpMoumXLsVs/UHg5vljFzoI/AAAAAAAAHSQ/jRntLDjwLhQ/s1600/Screen+shot+2012-10-12+at+11.44.19+AM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="224" src="http://3.bp.blogspot.com/-qpMoumXLsVs/UHg5vljFzoI/AAAAAAAAHSQ/jRntLDjwLhQ/s320/Screen+shot+2012-10-12+at+11.44.19+AM.png" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;">Jon, your daughter is in trouble. (Or is she your daughter?) Save her in a nightmarish landscape... or don't. Who knows exactly what's happening in this little game, as it's supposedly part of a larger adventure to come later in 2012. I enjoyed the experience overall, short though it may have been - but the programmers reeeeeeeally need to work on the controls. Precision jumping is a pain in the ass in Wilt.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><b><a href="http://www.newgrounds.com/portal/view/604236?id=604236">Medieval Shark</a></b></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-3T5b7sOj_nU/UHg7n3uJ8jI/AAAAAAAAHSY/0wBsYUoLuaA/s1600/Screen+shot+2012-10-12+at+11.55.45+AM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="199" src="http://2.bp.blogspot.com/-3T5b7sOj_nU/UHg7n3uJ8jI/AAAAAAAAHSY/0wBsYUoLuaA/s320/Screen+shot+2012-10-12+at+11.55.45+AM.png" width="320" /></a></div><div class="separator" style="clear: both; text-align: left;"><br /></div>Shark.<br /><br />SHARK.<br /><br />SHAAAAAAARK<br /><br />I don't feel that any of these games need an explanation. It's more of the same silly, murderous fun. This time with a jester's hat.<br /><br /><b><a href="http://www.kongregate.com/games/artlogicgames/monster-saga">Monster Saga</a></b><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-z7Vv7jqQqtQ/UHhMJElk7tI/AAAAAAAAHTw/IZrsLvuThkw/s1600/Screen+shot+2012-10-12+at+12.58.38+PM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://4.bp.blogspot.com/-z7Vv7jqQqtQ/UHhMJElk7tI/AAAAAAAAHTw/IZrsLvuThkw/s320/Screen+shot+2012-10-12+at+12.58.38+PM.png" width="320" /></a></div><br />You are a child, blasted into a strange land full of monsters and dominated by a tyrant. Free the kingdom with your own band of mighty warriors! Or something!<br /><br />I dunno. Monster Saga's got rather an oddly generic story. The visuals compensate for the narrative, however, and the game play is decently fun. Train monsters and send them out to battle other monsters. It's unfortunate that you have nooooo say at all in how the battles turn out once they've started, but it's not difficult to blaze through most of them with sufficient prep. A decent game, albeit glitchy and easy.<br /><br />Prediction: next week will feature more Halloween games. I can sense this happening, somehow.M. Birdhttp://www.blogger.com/profile/02508539726083764389noreply@blogger.com0tag:blogger.com,1999:blog-7522734158923646109.post-83780350762361048892012-10-10T09:08:00.002-07:002012-10-16T08:26:05.272-07:00Hunt of HORROR, REW 2, FrankenSplitToday's Browser Rousers features a smattering of moe Halloweeny games. We're getting close to that magical day, ladies 'n gents.<br /><br /><b><a href="http://www.newgrounds.com/portal/view/604135?id=604135">Hunt of Horror</a></b><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-dhj1tEh-CtU/UHWMsCrE7rI/AAAAAAAAHL0/Cg1Qa4y_nu8/s1600/Screen+shot+2012-10-10+at+11.04.07+AM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="181" src="http://1.bp.blogspot.com/-dhj1tEh-CtU/UHWMsCrE7rI/AAAAAAAAHL0/Cg1Qa4y_nu8/s320/Screen+shot+2012-10-10+at+11.04.07+AM.png" width="320" /></a></div><br />A Where's Waldo? of the cinematic horror scene. Pretty basic, but the mural's fun to look at and there are a TON of references. I pride myself on having seen a lot of horror movies, and I didn't catch a lot of the references. Go fig.<br /><br /><b><a href="http://www.newgrounds.com/portal/view/604124">REW 2</a></b><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-IxOok8XO4io/UHWadFqsMBI/AAAAAAAAHMs/ECEB8VqMkjg/s1600/Screen+shot+2012-10-10+at+11.54.02+AM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="204" src="http://3.bp.blogspot.com/-IxOok8XO4io/UHWadFqsMBI/AAAAAAAAHMs/ECEB8VqMkjg/s320/Screen+shot+2012-10-10+at+11.54.02+AM.png" width="320" /></a></div><br /><a href="http://www.browserrousers.com/2012/01/rew.html">Sequel to another great game that I've reviewed</a>, REW 2 is a Memento-esque foray into the world of storytelling in that it goes through the plot backwards. Figure out what's happening while journeying through a point-and-click landscape. It's a really neat concept, as you're often left wondering how the landscape got to be the way it is. I didn't find REW 2's story to be quite as neat as REW's, but it's still a good game.<br /><br /><b><a href="http://www.newgrounds.com/portal/view/604233">FrankenSplit</a></b><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-gWAa-zn5lJo/UHWc7uHc70I/AAAAAAAAHNk/kclYCgRLYuY/s1600/Screen+shot+2012-10-10+at+12.14.07+PM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="238" src="http://1.bp.blogspot.com/-gWAa-zn5lJo/UHWc7uHc70I/AAAAAAAAHNk/kclYCgRLYuY/s320/Screen+shot+2012-10-10+at+12.14.07+PM.png" width="320" /></a></div><br />Frankenstein's monster always wanted a friend, and now he's got one - more or less a clone - in this unusual platform-puzzler. Controlling two monsters, you must guide your compatriots to exits with only mouse clicks to make them jump. No other control is needed. A challenging game, as you need to keep track of two restless wanderers at the same time. You'll really appreciate being able to guide your own characters after playing FrankenSplit.<br /><br />That's all for now. Friday ho!M. Birdhttp://www.blogger.com/profile/02508539726083764389noreply@blogger.com0tag:blogger.com,1999:blog-7522734158923646109.post-48515352135248106892012-10-08T10:38:00.001-07:002012-10-08T10:38:48.969-07:00A Merry Thanksgiving to you all!Assuming you live in Canada. If not, you will have to wait. Either way, day off. See y'all Wednesday.M. Birdhttp://www.blogger.com/profile/02508539726083764389noreply@blogger.com0tag:blogger.com,1999:blog-7522734158923646109.post-37418880977285973062012-10-05T09:14:00.000-07:002012-10-05T09:14:08.489-07:00Into Space 2, Demon Shift, Super Mario Bros. Crossover 2.0As Halloween draws steadily closer and the leaves begin to change colour, we play three games that are not at all thematically appropriate. Except maybe Demon Shift. Yeah.<br /><br /><b><a href="http://www.newgrounds.com/portal/view/603934">Into Space 2</a></b><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-agHX8TIeznc/UG56L614h4I/AAAAAAAAHCI/R5cMiXQl4GQ/s1600/Screen+shot+2012-10-05+at+2.17.25+AM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="306" src="http://3.bp.blogspot.com/-agHX8TIeznc/UG56L614h4I/AAAAAAAAHCI/R5cMiXQl4GQ/s320/Screen+shot+2012-10-05+at+2.17.25+AM.png" width="320" /></a></div><br />I played the original Into Space a while ago (though apparently never reviewed it? Go figure), and this new offering isn't much different. Upgrade your battered rocket into a sleek spaceship that can make it all the way to Mars. The game's pretty much the same, though it adds in a lot more upgrades and a bunch of missions to spice up the play. I would probably plow through the whole thing if it didn't slow down so catastrophically much on my computer. Sigh.<br /><br /><b><a href="http://www.newgrounds.com/portal/view/603920">Demon Shift</a></b><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-WZ7cz6ZtpNU/UG58IHBC62I/AAAAAAAAHCQ/7xXgh5Ov2BQ/s1600/Screen+shot+2012-10-05+at+2.27.50+AM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="235" src="http://3.bp.blogspot.com/-WZ7cz6ZtpNU/UG58IHBC62I/AAAAAAAAHCQ/7xXgh5Ov2BQ/s320/Screen+shot+2012-10-05+at+2.27.50+AM.png" width="320" /></a></div><br />You are demon. Incompetent demon. You try fetch souls for another demon; you fail. Track down souls. Or whatever those jolly green things might be. Demon Shift is a platformer that borders on puzzle: shifting between two planes, one more dangerous than the other, you must collect the green souls from each level until your job is complete. A fun game, overall, and aesthetically pleasing.<br /><br /><b><a href="http://www.explodingrabbit.com/games/super-mario-bros-crossover">Super Mario Bros. Crossover 2.0</a></b><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-99Tfeh6qNs0/UG5_z91b69I/AAAAAAAAHDI/qxZK20OtCTs/s1600/Screen+shot+2012-10-05+at+2.43.29+AM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="296" src="http://1.bp.blogspot.com/-99Tfeh6qNs0/UG5_z91b69I/AAAAAAAAHDI/qxZK20OtCTs/s320/Screen+shot+2012-10-05+at+2.43.29+AM.png" width="320" /></a></div><br />I've already reviewed Super Mario Bros. Crossover, but I hadn't realized that it was updated and upgraded. This new version is the same old game, but with new classic characters and more graphical formats. An improvement to an already awesome concept. (Though playing as Bass, above, is WAY too easy.)<br /><br />Woot! Another week complete. Until next time!M. Birdhttp://www.blogger.com/profile/02508539726083764389noreply@blogger.com0tag:blogger.com,1999:blog-7522734158923646109.post-18472658174337485312012-10-03T09:08:00.002-07:002012-10-03T09:08:31.619-07:00Lost Villa, Hop Bop, Snake SquadToday's Browser Rousers is proof that I seldom adhere to themes. These games couldn't be more different from each other if they tried. BEHOLD!<br /><br /><b><a href="http://www.newgrounds.com/portal/view/603841">Lost Villa</a></b><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-1X1CiChoK9k/UGxM6lkHYuI/AAAAAAAAG-A/5cTPMD_j29U/s1600/Screen+shot+2012-10-03+at+10.41.12+AM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="http://3.bp.blogspot.com/-1X1CiChoK9k/UGxM6lkHYuI/AAAAAAAAG-A/5cTPMD_j29U/s320/Screen+shot+2012-10-03+at+10.41.12+AM.png" width="320" /></a></div><br />I usually prefer my exploratory puzzle games to feature original backgrounds over semi-jaggy photographs, but Lost Villa is a decent enough game that I'll overlook that this time. The puzzles are fun and inventive without being too difficult, and it doesn't take a disgustingly long time to play. The music is also catchy, though mine cut out without explanation after a while. Too bad.<br /><br /><u><a href="http://www.newgrounds.com/portal/view/603868"><b>Hop Bop</b></a></u><br /><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-e12Nt2Gn3mc/UGxZF0cwEBI/AAAAAAAAG-8/LpzbwWxLx5s/s1600/Screen+shot+2012-10-03+at+10.53.46+AM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="246" src="http://4.bp.blogspot.com/-e12Nt2Gn3mc/UGxZF0cwEBI/AAAAAAAAG-8/LpzbwWxLx5s/s320/Screen+shot+2012-10-03+at+10.53.46+AM.png" width="320" /></a></div><br />Hop. Jump. Shoot. Collect coins. Kill enemies. Run to the goal. This could describe a billion games already on the market, and, admittedly, Hop Bop isn't that much better than a lot of them. Nevertheless, there's a lot to enjoy in this quick, retro shooter, and I had no trouble playing through it twice. (Especially since you get a significant speed boost the second time 'round.)<br /><br /><b><a href="http://www.newgrounds.com/portal/view/603625">Snake Squad</a></b><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-vcv-OE7YE9s/UGxh2GtyYuI/AAAAAAAAG_w/PgP68Ompaac/s1600/Screen+shot+2012-10-03+at+12.11.17+PM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="226" src="http://3.bp.blogspot.com/-vcv-OE7YE9s/UGxh2GtyYuI/AAAAAAAAG_w/PgP68Ompaac/s320/Screen+shot+2012-10-03+at+12.11.17+PM.png" width="320" /></a></div><br />Remember <a href="http://www.browserrousers.com/2011/11/frantic-frigates.html">Frantic Frigates?</a> Yeah. Snake Squad is juuuuust like it. That may explain why I've lingered over it for the last forty-five minutes, despite totally getting the gist of the game from the get-go. You are captain of a squad of burly army dudes. Kill everything in sight. In SIGHT, you hear me?! Your guys do all the shooting for you in this bullet hell game; you just have to steer them out of harm's way. Die, then upgrade into something more potent. It's a fun formula, if repetitive.<br /><br />(I can't get my train of guys above six. Sigh.)<br /><br />All done! Friday!<br /><br />M. Birdhttp://www.blogger.com/profile/02508539726083764389noreply@blogger.com0tag:blogger.com,1999:blog-7522734158923646109.post-38817622406629523512012-10-01T07:15:00.001-07:002012-10-01T07:15:10.426-07:00Desutori, Wicked Rider, Oppa Gangnam RunHave I given up on writing proper introductions and extroductions? Entirely possible! (I don't even care if extroduction isn't really a word. It showed up in the Urban Dictionary. Legit enough for me.)<br /><br /><b><a href="http://www.newgrounds.com/portal/view/603692">Desutori</a></b><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-LaI9zlCtrZ4/UGmdUgTynPI/AAAAAAAAG5s/FdmMlIOxZ1Y/s1600/Screen+shot+2012-10-01+at+9.41.06+AM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="191" src="http://1.bp.blogspot.com/-LaI9zlCtrZ4/UGmdUgTynPI/AAAAAAAAG5s/FdmMlIOxZ1Y/s320/Screen+shot+2012-10-01+at+9.41.06+AM.png" width="320" /></a></div><br />A young woman whose village has burned down. A capricious goddess, willing to grant said woman the lives of her friends... at the cost of her own. A trek through horrifying traps to gather crystals. One thousand lives. A whole lotta frustration. Yay Desutori! You need patience to get through this game. Lacking that... don't bother playing.<br /><br /><b><a href="http://www.newgrounds.com/portal/view/603721">Wicked Rider</a></b><br /><b><br /></b><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-Ggs-i-dBnGU/UGmiTxMqx-I/AAAAAAAAG6g/us-fBLffYcc/s1600/Screen+shot+2012-10-01+at+10.06.06+AM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://3.bp.blogspot.com/-Ggs-i-dBnGU/UGmiTxMqx-I/AAAAAAAAG6g/us-fBLffYcc/s320/Screen+shot+2012-10-01+at+10.06.06+AM.png" width="320" /></a></div><b><br /></b>Wicked Rider is a testament to the crazy things good programmers can do with Flash. Just look at those visuals. Then picture 'em in motion... or play the game. Easily as good as an SNES game. The game play gets a little bland after a while, I'll admit, but it's a great play up 'til you get tired of coming in fourth. (Seriously. A bit too hard on the early tracks. You shouldn't HAVE to use nitro to win a race.)<br /><br /><b><a href="http://www.newgrounds.com/portal/view/603624">Oppa Gangnam Run</a></b><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-u6OHEu86etU/UGmkoK4BY5I/AAAAAAAAG6o/N-0ZG5usSLk/s1600/Screen+shot+2012-10-01+at+10.16.54+AM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="171" src="http://1.bp.blogspot.com/-u6OHEu86etU/UGmkoK4BY5I/AAAAAAAAG6o/N-0ZG5usSLk/s320/Screen+shot+2012-10-01+at+10.16.54+AM.png" width="320" /></a></div><br />I felt obliged to include this game because it's utter nonsense. PSY running across rooftops - nay, DANCING across rooftops - while chased by <a href="http://tvtropes.org/pmwiki/pmwiki.php/Franchise/TheSlenderManMythos?from=Main.TheSlenderManMythos">Slendy</a>. What in the hell. Really just another Canabalt clone, but it's so silly that I advise giving it at least one play.M. Birdhttp://www.blogger.com/profile/02508539726083764389noreply@blogger.com2tag:blogger.com,1999:blog-7522734158923646109.post-61601065986751223362012-09-28T09:52:00.001-07:002012-09-28T09:52:51.934-07:00Second Wind, Demon Decimator, Jacksmith<b><a href="http://www.newgrounds.com/portal/view/603543">Second Wind</a></b><br /><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-1wOhB66Yvlc/UGXLBB0RQxI/AAAAAAAAG2U/lMiQRzHIWCI/s1600/Screen+shot+2012-09-28+at+12.04.37+PM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="179" src="http://3.bp.blogspot.com/-1wOhB66Yvlc/UGXLBB0RQxI/AAAAAAAAG2U/lMiQRzHIWCI/s320/Screen+shot+2012-09-28+at+12.04.37+PM.png" width="320" /></a></div><div><br /></div><div>Fans of roguelike dungeon exploratory forays will love this sucker. Second Wind is a strange, silly, strategically-difficult game of combat, levelling, and constant descent towards a horrifying destiny. Graphically simple, perhaps, but there's so much stuff jammed into this game that you're likely to play for hours and not find the bottom. Be wary of your HP at all times, as Second Wind is utterly unforgiving.</div><div><br /></div><div><b><a href="http://www.newgrounds.com/portal/view/603459">Demon Decimator</a></b></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-qMPcrAF4aKc/UGXQ8zUAYvI/AAAAAAAAG3I/B8YD3oofDt0/s1600/Screen+shot+2012-09-28+at+12.38.03+PM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="237" src="http://2.bp.blogspot.com/-qMPcrAF4aKc/UGXQ8zUAYvI/AAAAAAAAG3I/B8YD3oofDt0/s320/Screen+shot+2012-09-28+at+12.38.03+PM.png" width="320" /></a></div><div><br /></div><div>Demons. What're they good for? Nuthin'. Nuthin' at all, save one thing: utter decimation. Death wants them all DEAD, and that's what you're gonna do. Demon Decimator should instantly remind Pokemon fans of the old days in the ice caverns of the second generation, as that's essentially what this is - a puzzle game based on sliding. Move the demons into lava pits that'll fry their little butts. The graphics are a little bland, but the puzzles are spot-on fun.</div><div><br /></div><div><b><a href="http://www.newgrounds.com/portal/view/603598">Jacksmith</a></b></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-v0ydeCNMdsY/UGXVJjIsjNI/AAAAAAAAG38/PvbJmvx4UV8/s1600/Screen+shot+2012-09-28+at+12.56.36+PM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="244" src="http://1.bp.blogspot.com/-v0ydeCNMdsY/UGXVJjIsjNI/AAAAAAAAG38/PvbJmvx4UV8/s320/Screen+shot+2012-09-28+at+12.56.36+PM.png" width="320" /></a></div><div><br /></div><div>In an appropriate end to what seems to be a rather medieval-themed day, we have Jacksmith, a game whose like I have ne'er played. You are Jacksmith, a donkey with expert smithing skills, and you're out to save a princess from her evil wizard captor. You aren't so good with the fighting, though, so your role is to make weapons for OTHER people to use. The assembly process for each weapon is unique, and there's a lot of ground to cover and bits to collect for your weapons. Really neat concept with a cool setting. The art in Jacksmith is great.</div><div><br /></div><div>That's all! Happy weekends to you lot!</div><div><br /></div>M. Birdhttp://www.blogger.com/profile/02508539726083764389noreply@blogger.com0tag:blogger.com,1999:blog-7522734158923646109.post-39066358251269350622012-09-26T07:26:00.000-07:002012-09-26T07:26:08.577-07:00Infectonator 2, WorldBox 2, Endless War 6<b><a href="http://www.newgrounds.com/portal/view/603478">Infectonator 2</a></b><br /><b><br /></b><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-2WHog2l18z8/UGMJ1L4v9QI/AAAAAAAAGx0/fBQN2Jv-Thw/s1600/Screen+shot+2012-09-26+at+9.59.48+AM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="212" src="http://1.bp.blogspot.com/-2WHog2l18z8/UGMJ1L4v9QI/AAAAAAAAGx0/fBQN2Jv-Thw/s320/Screen+shot+2012-09-26+at+9.59.48+AM.png" width="320" /></a></div><br />I've been waiting for an Infectonator sequel for a while, now, and I was more than pleased with the results. Your goal is still the same: eliminate the world with a horrifying zombie virus. The scope of the game has increased dramatically, however, with TONS more levels, a lot of upgrades, much-improved graphics, and a better sense of humour. There's almost no point in playing the original Infectonator anymore, as number two is better in virtually every way.<br /><br /><b><a href="http://www.newgrounds.com/portal/view/603435">WorldBox</a></b><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-L7XPqk7_GLo/UGMOqELAtqI/AAAAAAAAGyo/gP5FkRY-aVs/s1600/Screen+shot+2012-09-26+at+10.25.02+AM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://2.bp.blogspot.com/-L7XPqk7_GLo/UGMOqELAtqI/AAAAAAAAGyo/gP5FkRY-aVs/s320/Screen+shot+2012-09-26+at+10.25.02+AM.png" width="320" /></a></div><br />WorldBox isn't so much a game as it is a simple simulator. You have a world, you can build more of a world. Or take it away. Or other stuff. This is basically a very limited version of a Sim game with few consequences if you lose. It's not that great, but it appears to be a base for something a hell of a lot better, and I look forward to whatever it might create in the future.<br /><br /><b><a href="http://www.newgrounds.com/portal/view/603480">Endless War 6</a></b><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-ImOQDNY39UA/UGMQCAuKqlI/AAAAAAAAGyw/_wEw_ZKyJI8/s1600/Screen+shot+2012-09-26+at+10.30.42+AM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="230" src="http://2.bp.blogspot.com/-ImOQDNY39UA/UGMQCAuKqlI/AAAAAAAAGyw/_wEw_ZKyJI8/s320/Screen+shot+2012-09-26+at+10.30.42+AM.png" width="320" /></a></div><br />You are tank. You blow shit up. That about does it for Endless War 6, like the previous games. There is OTHER stuff to consider, of course, but it boils down to mashing your opponents. I haven't played the previous games in the series, but I like this one, if for no other reason, for the fact that you get to drive alongside a bunch of other troops. You're part of a coordinated whole, and that's pretty cool.<br /><br />M. Birdhttp://www.blogger.com/profile/02508539726083764389noreply@blogger.com1tag:blogger.com,1999:blog-7522734158923646109.post-88415248839364372272012-09-24T10:13:00.003-07:002012-09-24T10:15:32.850-07:00Tallboy, Cop Crusade, Gravity Duck 2I'm not feeling intros today, so let's jump right into the action.<br /><br /><b><a href="http://www.newgrounds.com/portal/view/599159">Tallboy</a></b> <br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-htYx6A7kH0Q/UGCNG3YiXVI/AAAAAAAAGtg/zK9mh0hxvkE/s1600/Screen%2Bshot%2B2012-09-24%2Bat%2B12.46.45%2BPM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="397" src="http://4.bp.blogspot.com/-htYx6A7kH0Q/UGCNG3YiXVI/AAAAAAAAGtg/zK9mh0hxvkE/s400/Screen%2Bshot%2B2012-09-24%2Bat%2B12.46.45%2BPM.png" width="400" /></a></div><br />You're tall. You're hungry. Your mouth can move along the length of your body. You're Tallboy, and you're a complete freak of nature. Objective: eat as much food as you can while ducking under and jumping over obstacles. This is a weirdass game, lemme tell ya, and that should be reason enough to play.<br /><br /><b><a href="http://www.newgrounds.com/portal/view/602692">Cop Crusade</a></b> <br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-3wCKgA4CSSU/UGCPtxRwjqI/AAAAAAAAGt4/zLPi-ahKMKE/s1600/Screen%2Bshot%2B2012-09-24%2Bat%2B12.59.02%2BPM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://2.bp.blogspot.com/-3wCKgA4CSSU/UGCPtxRwjqI/AAAAAAAAGt4/zLPi-ahKMKE/s400/Screen%2Bshot%2B2012-09-24%2Bat%2B12.59.02%2BPM.png" width="268" /></a></div><br />Bad, bad, super-bad men are on the loose and on the highway. You gots to take 'em down in your cop car that admittedly doesn't much look like a cop car. Cop Crusade is an upgradeable birds-eye-view car chase game; go a certain distance and you'll earn money to upgrade your ride. Occasionally blow up other cars with the GIANT CANNON that's apparently hidden in your front bumper. Basic, but it reminds me a little of Spy Hunter, and that ain't never a bad thing none.<br /><br /><b><a href="http://www.newgrounds.com/portal/view/590554">Gravity Duck 2</a></b> <br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-yoMyVm5a49I/UGCVHKh0uUI/AAAAAAAAGu0/sYAUDMHUuc0/s1600/Screen+shot+2012-09-24+at+1.15.31+PM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="237" src="http://1.bp.blogspot.com/-yoMyVm5a49I/UGCVHKh0uUI/AAAAAAAAGu0/sYAUDMHUuc0/s320/Screen+shot+2012-09-24+at+1.15.31+PM.png" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div>I lack context since I haven't played the first Gravity Duck (yet), but what I understand is this: a Moai statue-type thing has been nabbed and brought to 'the city', and its minion, Gravity Duck, is tasked with bringing it 'delicious golden eggs'.<br /><br />Sure. Whatever works.<br /><br />&nbsp;Gravity Duck is a fun gravity-flippin' game once the plot's out of the way. You have to navigate various perils and change the duck's gravity to reach a golden egg. Do so in 40 levels and you win! It's a decent puzzle game, if a little easy, and should eat up about an hour of your time. Depends how good you are at platforming and puzzling combined.<br /><br />Finito. Until Wednesday! M. Birdhttp://www.blogger.com/profile/02508539726083764389noreply@blogger.com0tag:blogger.com,1999:blog-7522734158923646109.post-89770513328900851342012-09-21T08:24:00.001-07:002012-09-21T08:24:58.057-07:00Rot Gut, Days of Blood, Dude and Zombies<div class="separator" style="clear: both; text-align: left;">Ever feel like drawing some blood? You probably shouldn't, not in real life, but that's what video games are for. Playing out those epic fantasies that would get us arrested. Prepare for a triple dose of brutality in today's recommendations!</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><b><a href="http://www.newgrounds.com/portal/view/602249">Rot Gut</a></b></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-1hfx52Xt70E/UFx355U_-yI/AAAAAAAAGog/V46WTcYcLWI/s1600/Screen+shot+2012-09-21+at+10.27.12+AM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="217" src="http://3.bp.blogspot.com/-1hfx52Xt70E/UFx355U_-yI/AAAAAAAAGog/V46WTcYcLWI/s320/Screen+shot+2012-09-21+at+10.27.12+AM.png" width="320" /></a></div><br />Woefully few browser games sport a film noir tone, and that may be because the rest were waiting for Rot Gut to show 'em how it's done. Featuring a 1920s prohibition-style story of murder and intrigue, Rot Gut is a hop-and-bop, shoot-em-up style game that brings back fond memories of the NES and SNES. The controls are great, the weapons a lot of fun, and it's just challenging enough to enjoy without tearing your hair out. Also, tiny cigarette being the only source of colour is a great idea.<br /><br /><b><a href="http://www.newgrounds.com/portal/view/603125?id=603125">Days of Blood</a></b><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-u7bVbGlnQpE/UFyDqonCqUI/AAAAAAAAGpQ/nCODIHubDtU/s1600/Screen+shot+2012-09-21+at+11.16.28+AM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="182" src="http://3.bp.blogspot.com/-u7bVbGlnQpE/UFyDqonCqUI/AAAAAAAAGpQ/nCODIHubDtU/s320/Screen+shot+2012-09-21+at+11.16.28+AM.png" width="320" /></a></div><br />Evil cultists need a virgin sacrifice to power their dark magicks, and you're just the knight to make sure <i>that doesn't happen. </i>(Would be nice to see an inversion of this tired trope and have a FEMALE knight rescue a MALE virgin, but, oh well.) Lotsa back and forth killing, here, while you protect the poor woman from stabby cultists. A bit repetitive, and unforgiving in its timing (get it EXACTLY RIGHT each time or you dieeeeee), but still fun.<br /><br /><b><a href="http://www.newgrounds.com/portal/view/575123">Dude and Zombies</a></b><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-WBL93tTq0HE/UFyGT_zU9uI/AAAAAAAAGqA/1WigYcv_dRI/s1600/Screen+shot+2012-09-21+at+11.27.35+AM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="198" src="http://4.bp.blogspot.com/-WBL93tTq0HE/UFyGT_zU9uI/AAAAAAAAGqA/1WigYcv_dRI/s320/Screen+shot+2012-09-21+at+11.27.35+AM.png" width="320" /></a></div><br /><br />Today's first two games were pretty damned bloody; seemed only right to make it a triumvirate and play a game about zombies. Your car has broken down in the midst of a zombie apocalypse, and you need to put it back together before the zombie hordes overwhelm you. Blast their heads off with a variety of guns while fixing your car. Good, upgradeable fun, though once you have a fully automatic machine gun of the highest calibre, it's pretty easy.<br /><br />Next week: perhaps some cuddly games. Yes?M. Birdhttp://www.blogger.com/profile/02508539726083764389noreply@blogger.com0tag:blogger.com,1999:blog-7522734158923646109.post-32517908683142566642012-09-19T10:51:00.001-07:002012-09-19T10:53:07.229-07:00Sunshine, Knightmare Tower, Purple PlanetWhat's we got today? Aside from a dip into the medieval, mostly outer space fare. First up iiiiiiiis<br /><br />&nbsp;<b><a href="http://www.newgrounds.com/portal/view/603121">Sunshine</a></b><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-hs4hC4ZadNI/UFoFqaJvtFI/AAAAAAAAGlk/kpUvjU41dx0/s1600/Screen%2Bshot%2B2012-09-19%2Bat%2B1.30.53%2BPM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="270" src="http://1.bp.blogspot.com/-hs4hC4ZadNI/UFoFqaJvtFI/AAAAAAAAGlk/kpUvjU41dx0/s400/Screen%2Bshot%2B2012-09-19%2Bat%2B1.30.53%2BPM.png" width="400" /></a></div><br />You are a photon in a universe full of black holes. Make those bastards pay by becoming SUNHIIIIIIINE<br /><br />Bizarre concept, put into motion in a fantastic way. You orbit around small planetoids and collect motes of sunlight while avoiding black holes. Simple-as-hell premise, more difficult than it initially looks. My only complaint is the music, which, while well-composed and fancy, is poor quality.<br /><br /><b><a href="http://www.newgrounds.com/portal/view/602131">Knightmare&nbsp;</a></b><b><a href="http://www.newgrounds.com/portal/view/602131">Tower</a></b><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-0drlyJNnMbE/UFoFfQbnVLI/AAAAAAAAGlY/3sdCCqeENOo/s1600/Screen%2Bshot%2B2012-09-19%2Bat%2B1.35.48%2BPM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="266" src="http://1.bp.blogspot.com/-0drlyJNnMbE/UFoFfQbnVLI/AAAAAAAAGlY/3sdCCqeENOo/s400/Screen%2Bshot%2B2012-09-19%2Bat%2B1.35.48%2BPM.png" width="400" /></a></div><br />Save the princesses! They've been captured! They're in a big, incredibly-impractical tower! Fling your manly knight self to the uppermost limits of the tower, slicing shit on the way! Knightmare Tower is great, upgradeable fun, but you CAN'T PLAY IT ON AN OLDER MACHINE. Or laptops that aren't so great with graphics. Seriously, don't, it'll lag every five seconds. (Hence my crappy position in the screenshot. I'm better on my PC, I swears.)<br /><br /><b><a href="http://www.newgrounds.com/portal/view/603159">Purple Planet</a></b> <br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-mvjbWvIwB6E/UFoFV1hchZI/AAAAAAAAGlM/ix91Xm1ey5M/s1600/Screen%2Bshot%2B2012-09-19%2Bat%2B1.46.07%2BPM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="http://4.bp.blogspot.com/-mvjbWvIwB6E/UFoFV1hchZI/AAAAAAAAGlM/ix91Xm1ey5M/s400/Screen%2Bshot%2B2012-09-19%2Bat%2B1.46.07%2BPM.png" width="400" /></a></div><br />Invade an alien's house and mess with his stuff. Sounds like a good plan for an astronaut. Purple Planet's a fun point-and-click adventure that's got a surprising number of challenging, intuitive puzzles and neat visuals. I'd like to see this team do a full-scale puzzle game, reminiscent of the old Castle of Dr. Brain or Myst titles.<br /><br />I know I promised an extra title today, but I've hit on a revelation: I'm gonna run out of (good) browser games to play if I keep at a four-a-day pace. I think three is a better number. Gives me more time to play each one and sort the good from the bad. Agreed? Agreed. See ya Friday!M. Birdhttp://www.blogger.com/profile/02508539726083764389noreply@blogger.com0tag:blogger.com,1999:blog-7522734158923646109.post-68809272399479856512012-09-17T14:34:00.002-07:002012-09-17T14:34:43.181-07:00bit Dungeon, Spaceship, Farm and GrowToday's Browser Rousers takes place as I watch I, Robot! The entry has next to nothing to do with that fact, but I thought I'd point it out. Decent movie. Nothing fantastic.<br /><br />First up: a point-and-click dungeon crawler! Weird combo.<br /><br /><b><a href="http://www.newgrounds.com/portal/view/602945">bit Dungeon</a></b><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-0Z4Ltj2yIcw/UFc4d5RNKII/AAAAAAAAGf8/UrIuLzQkgo0/s1600/Screen+shot+2012-09-17+at+10.53.58+AM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="247" src="http://2.bp.blogspot.com/-0Z4Ltj2yIcw/UFc4d5RNKII/AAAAAAAAGf8/UrIuLzQkgo0/s320/Screen+shot+2012-09-17+at+10.53.58+AM.png" width="320" /></a></div><br />You and your wife have been kidnapped and locked in a dungeon. She's presumably helpless (haven't beaten the game yet), you presumably aren't. Save her with a mass of swordplay clicking reminiscent of Legend of Zelda. Interesting concept, though the action can be awkward with the wrong device, and the interface is a little basic. No saving? Boo.<br /><br /><b><a href="http://www.newgrounds.com/portal/view/602774">Spaceship</a></b><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-VAB2WvDj6oY/UFeSifa35NI/AAAAAAAAGgs/OAKGq03IewE/s1600/Screen+shot+2012-09-17+at+5.19.21+PM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://2.bp.blogspot.com/-VAB2WvDj6oY/UFeSifa35NI/AAAAAAAAGgs/OAKGq03IewE/s320/Screen+shot+2012-09-17+at+5.19.21+PM.png" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: left;">Usually in space shooters you're a human protecting the motherland against aliens. In Spaceship, you're an alien fending off humans. (I think. Story's sparse.) Fun, relatively basic side-scrolling shooter, a little slower-paced than other, similar games, with lotsa pretty backgrounds and funky ships. I love the art style.</div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: left;"><b><a href="http://www.newgrounds.com/portal/view/602885">Farm and Grow</a></b></div><div class="separator" style="clear: both; text-align: left;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-sGo2bHyZ554/UFeWX3n4o4I/AAAAAAAAGhc/IjkOGMPv5TE/s1600/Screen+shot+2012-09-17+at+5.36.23+PM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="205" src="http://2.bp.blogspot.com/-sGo2bHyZ554/UFeWX3n4o4I/AAAAAAAAGhc/IjkOGMPv5TE/s320/Screen+shot+2012-09-17+at+5.36.23+PM.png" width="320" /></a></div><div class="separator" style="clear: both; text-align: left;"><br /></div>Ever created a farm in a video game? Yes? Well, do it again anyway. Farm and Grow dispenses with cutesy graphics and conversations with town folk for pure farming strategy. Labour your days away in this simplistic-looking but surprisingly complex sim. No tutorial, so you'll have to learn as you go.<br /><br />Alllllll done! Bit busy today, so I only did three. I'll toss an extra one on Wednesday. See ya then!M. Birdhttp://www.blogger.com/profile/02508539726083764389noreply@blogger.com0tag:blogger.com,1999:blog-7522734158923646109.post-70377278445660644892012-09-14T08:18:00.000-07:002012-09-14T08:18:16.944-07:00EsPoir, HUEBRIX, I'd Change The World For You, Kitty PunchRight! Two in a row, off to a good start... we begin today with a little horror game that reminds me very much of a slew of Capcom titles, mainly because it nicks much of its audio from said games. Yay EsPoir!<br /><br /><a href="http://www.newgrounds.com/portal/view/602782"><b>EsPoir</b></a> <br /><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-INAVKD0YEv4/UFH9m4hh6kI/AAAAAAAAGaE/cUGPP48Olvc/s1600/Screen%2Bshot%2B2012-09-13%2Bat%2B11.35.31%2BAM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="228" src="http://4.bp.blogspot.com/-INAVKD0YEv4/UFH9m4hh6kI/AAAAAAAAGaE/cUGPP48Olvc/s400/Screen%2Bshot%2B2012-09-13%2Bat%2B11.35.31%2BAM.png" width="380" /></a></div><br />Survival horror ain't nothing new to gaming, but I'm not sure that I've ever played one in a retro style before. In comes EsPoir, a side-scrolling escape game where your one goal is to flee from a horrifying abomination. Because it's a survival horror game, EsPoir's background is shrouded in darkness, and you're forced to remember the pitfalls every time you die. Short, difficult, fairly fun - though I'm not sure the Mega Man sound effects fit, y'know?<br /><br /><b><a href="http://www.newgrounds.com/portal/view/602548">HUEBRIX</a></b><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-qDPUvtwg6mE/UFIA1yQLEHI/AAAAAAAAGa4/CToODbqBXUs/s1600/Screen%2Bshot%2B2012-09-13%2Bat%2B11.49.15%2BAM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://3.bp.blogspot.com/-qDPUvtwg6mE/UFIA1yQLEHI/AAAAAAAAGa4/CToODbqBXUs/s400/Screen%2Bshot%2B2012-09-13%2Bat%2B11.49.15%2BAM.png" width="282" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div>Puzzler! Easy enough concept. Stretch your coloured bricks across allllllll the white spaces. Each colour can only accomodate so many squares, though, and little special features throughout each stage will complicate your path. Starts out pretty easy, gets damned challenging by the end - I'm stumped at level 24.<br /><br /><b><a href="http://www.newgrounds.com/portal/view/601953">I'd Change The World For You</a></b> <br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-mx4TenJAu6o/UFIBh31DIqI/AAAAAAAAGbE/QZ3FWdUADjE/s1600/Screen%2Bshot%2B2012-09-13%2Bat%2B11.59.51%2BAM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="293" src="http://3.bp.blogspot.com/-mx4TenJAu6o/UFIBh31DIqI/AAAAAAAAGbE/QZ3FWdUADjE/s400/Screen%2Bshot%2B2012-09-13%2Bat%2B11.59.51%2BAM.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div>Would you change it for me? Hope so - being stuck in that tiny container would drive me to suicide. Fairly simple platformer: move around a contained maze thing and manipulate the world's shape by pressing switches until you can free your loved one. If you get stuck, hit R to go back in time and change the way you did things. Won't take long to beat, but it's still fun. You may have to play on the designer's website rather than Newgrounds to prevent rampant lag.<br /><br /><b><a href="http://www.newgrounds.com/portal/view/601542">Kitty Punch</a></b> <br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-kAMlfQ3pHQ8/UFICifc3W2I/AAAAAAAAGbQ/Dsr_OlwgGdc/s1600/Screen%2Bshot%2B2012-09-13%2Bat%2B12.03.42%2BPM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://1.bp.blogspot.com/-kAMlfQ3pHQ8/UFICifc3W2I/AAAAAAAAGbQ/Dsr_OlwgGdc/s400/Screen%2Bshot%2B2012-09-13%2Bat%2B12.03.42%2BPM.png" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div>Just... just play it... I'd have no idea where to begin on describing this fantastic monstrosity...<br /><br />All done! See ya on Monday, folks.M. Birdhttp://www.blogger.com/profile/02508539726083764389noreply@blogger.com0tag:blogger.com,1999:blog-7522734158923646109.post-21263977995148372402012-09-12T07:54:00.003-07:002012-09-12T07:58:42.815-07:00We return!Yep, after months of procrastinating and work on other projects (I swear it's ACTUALLY the latter), I'm back... <br /><br />... but the format's gonna change. I've got so much stuff going on that I don't have the time for full-on reviews anymore. That's kind of a lie, admittedly, but they eat up time I need to devote to other stuff. I still love playing browser-based games, though... and will do so whether I review 'em or not... <br /><br />SO HERE'S THE DEAL! Rather than force myself to do reviews I'd rather avoid, I'm gonna turn Browser Rousers into a recommendations website. I play Flash games, I tell you which ones I enjoyed the most. Three times a week - Mondays, Wednesdays and Fridays, I think - I'll post a list of four games I enjoyed, and a brief blurb on why. You play yourselves, you enjoy. Sound good? <br /><br />Off we go, then, with our first entry! <br /><br /><a href="http://www.newgrounds.com/portal/view/602584"><b>Unnatural Selection</b></a> <br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-zXuuEtx3TC8/UFCU52Sx3UI/AAAAAAAAGWI/FiPqSffHkZY/s1600/Screen%2Bshot%2B2012-09-12%2Bat%2B9.59.24%2BAM.png" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="209" width="400" src="http://3.bp.blogspot.com/-zXuuEtx3TC8/UFCU52Sx3UI/AAAAAAAAGWI/FiPqSffHkZY/s400/Screen%2Bshot%2B2012-09-12%2Bat%2B9.59.24%2BAM.png" /></a></div><br />Another of those glorious Ludum Dare 48 challenge pieces, Unnatural Selection is <i>kind</i> of an RTS. Your little monster controller dude has to create an orb by gathering crystals, and he protects said orb with a horde of obedient monsters that swirl around him. Could use a bit more strategy, but overall a fairly good game, especially since it was made in 48 hours. <br /><br /><a href="http://www.newgrounds.com/portal/view/602407"><b>Escape from the Very Bad Planet</b></a> <br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-sWpHP2ArO3A/UFCZ7K9YgFI/AAAAAAAAGW4/qXMu5mWIJxI/s1600/Screen%2Bshot%2B2012-09-12%2Bat%2B10.24.59%2BAM.png" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="276" width="400" src="http://3.bp.blogspot.com/-sWpHP2ArO3A/UFCZ7K9YgFI/AAAAAAAAGW4/qXMu5mWIJxI/s400/Screen%2Bshot%2B2012-09-12%2Bat%2B10.24.59%2BAM.png" /></a></div><br />Why's it so bad? I have no idea! You don't stop to ask these questions! Run for your liiiiiiiiife <br /><br />Fun side-scrolling shooter game. Collect money while dodging obstacles on your way to the end of a course. Get blown up, buy upgrades, become stronger. Eventually reach the end of the course and escape the Very Bad Planet. Mildly addictive, especially with those flashy retro visuals. <br /><br /><a href="http://www.newgrounds.com/portal/view/602361"><b>Nemonuri Tower</b></a> <br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-LJeOPe8ZOQc/UFCcKs_qRtI/AAAAAAAAGXE/L4WU2V3x24c/s1600/Screen%2Bshot%2B2012-09-12%2Bat%2B10.34.46%2BAM.png" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="391" width="258" src="http://3.bp.blogspot.com/-LJeOPe8ZOQc/UFCcKs_qRtI/AAAAAAAAGXE/L4WU2V3x24c/s400/Screen%2Bshot%2B2012-09-12%2Bat%2B10.34.46%2BAM.png" /></a></div><br />Climb tower. Avoid buzz saws. Get points. Climb faster. Die! Then start over. Yay! Not much more to say about this one; it's simplistic, but addictive. The control scheme's annoying at first, but you get used to it. I enjoy the jaunty tune in the background more than anything else in this game. <br /><br /><a href="http://www.newgrounds.com/portal/view/602361">Reign of Centipede</a><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-Aw9hXHSnStU/UFChmF19wGI/AAAAAAAAGX4/cS-a-QqwZb8/s1600/Screen%2Bshot%2B2012-09-12%2Bat%2B10.57.47%2BAM.png" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="278" width="400" src="http://4.bp.blogspot.com/-Aw9hXHSnStU/UFChmF19wGI/AAAAAAAAGX4/cS-a-QqwZb8/s400/Screen%2Bshot%2B2012-09-12%2Bat%2B10.57.47%2BAM.png" /></a></div><br />Centipedes? Ruling the world?! I DON'T FUCKING THINK SO. A combination of platform shooting and real-time strategy, here, all dedicated to the destruction of those bastardly insects (though some of them are QUESTIONABLY centipedes at best). Lots of fun, if a bit easy... though I've only played the first level of five, so I'm sure it gets harder. <br /><br />That's all for today. Back on Friday! I promise! M. Birdhttp://www.blogger.com/profile/02508539726083764389noreply@blogger.com0tag:blogger.com,1999:blog-7522734158923646109.post-63389389031914942212012-06-22T13:03:00.003-07:002012-06-22T13:03:58.690-07:00Hiatus.Browser Rousers is back on hiatus for a week, as I'm very busy with many exciting things over at <a href="http://www.dragomirsdiary.com/">Dragomir's Diary.</a> It even has <a href="http://dragomirsdiary.wikia.com/wiki/Drago_Wiki">a wiki!</a> That's diversification, y'all.M. Birdhttp://www.blogger.com/profile/02508539726083764389noreply@blogger.com0tag:blogger.com,1999:blog-7522734158923646109.post-19829563630419753112012-06-20T12:33:00.000-07:002012-06-20T12:33:42.764-07:00Pokemon Tower DefenseIt's pretty common for Flash game designers to use existing graphics in their games. Hell, it's common for Flash users PERIOD to use existing graphics. The Pokemon series, with its colourful little sprites and overall high reputation, is one of the most-exploited brand names in this regard. Type in 'pokemon' in Newgrounds' search bar and you'll get hundreds of games and videos using these sprites. <br />And, uh, most of 'em are pretty bad. That's another characteristic of sprite-stealers: they seldom put a lot of effort into their work. <br /><br />It is thus with the greatest bewilderment that I express affection for Pokemon Tower Defense, a game that blatantly steals hundreds of sprites from the Pokemon series. As a semi-ugly clone, this title should NOT be anywhere near as popular as it is... but... <i>I just can't stop playing the stupid thing.</i><br /><i><br /></i><br /><a href="http://4.bp.blogspot.com/-2JpHjJH6e2M/T-IhLTn2AJI/AAAAAAAAE1c/eFDClIt-d_w/s1600/Screen%2Bshot%2B2012-06-20%2Bat%2B3.14.42%2BPM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="199" src="http://4.bp.blogspot.com/-2JpHjJH6e2M/T-IhLTn2AJI/AAAAAAAAE1c/eFDClIt-d_w/s400/Screen%2Bshot%2B2012-06-20%2Bat%2B3.14.42%2BPM.png" width="400" /></a><br /><b><br /></b><br /><b>Concept</b><br /><br />The title says it all. Pokemon Tower Defense is a tower defense game featuring pokemon. Each level takes place on a route or in a gym, taken from the game (though redesigned), and you place your various pokemon as 'towers' to defend piles of resources. Typically these are Rare Candies, which play a prominent role in the plot, though other things occasionally take the spotlight. Sounds familiar. <br /><br />That's where the Pokemon part comes in. Unlike most tower defense games, the towers here are highly customizable. The various pokemon each have four moves, like the game, and they learn more as they level up. You can swap between these moves in-game, resulting in a variety of different effects that will help you defend your stash of candies. You can also move pokemon around in the midst of battle, allowing for some fairly in-depth strategic play. <br /><br />Also? Evolutions. And TMs. And trading. And secret gifts. And tons of other stuff, all taken from the Pokemon games and slotted into a tower defense title. You can play this game for HOURS and hardly scratch the surface, I kid you not. <br /><a href="http://2.bp.blogspot.com/-lfnFD3gpakw/T-IibSBY9II/AAAAAAAAE1o/9D9CkAJIAeE/s1600/Screen%2Bshot%2B2012-06-20%2Bat%2B2.24.56%2BPM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="208" src="http://2.bp.blogspot.com/-lfnFD3gpakw/T-IibSBY9II/AAAAAAAAE1o/9D9CkAJIAeE/s400/Screen%2Bshot%2B2012-06-20%2Bat%2B2.24.56%2BPM.png" width="400" /></a><br /><b><br /></b><br /><b>Controls</b><br /><br />Mouse. Not much else to say. <br /><b><br /></b><br /><b>Graphics</b><br /><br />Most of the visuals are pilfered from the Pokemon games, with only a scant few things (mostly in the menus) capable of claiming to be wholly original - and those are fairly uninspired Flash fare. Most of the sprites are larger than they should be, as well, so... on the whole... Pokemon Tower Defense is<br />kinda ugly. <br /><br /><a href="http://1.bp.blogspot.com/-jn4OtYAsDgw/T-IjQpdeekI/AAAAAAAAE10/MxXPy9fvppw/s1600/Screen%2Bshot%2B2012-06-20%2Bat%2B2.44.06%2BPM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="252" src="http://1.bp.blogspot.com/-jn4OtYAsDgw/T-IjQpdeekI/AAAAAAAAE10/MxXPy9fvppw/s400/Screen%2Bshot%2B2012-06-20%2Bat%2B2.44.06%2BPM.png" width="400" /></a><br /><b><br /></b><br /><b>Sound</b><br /><br />Stolen from the game. The tunes don't sound quite right when they're not heard through the tinny speakers of a GameBoy. <br /><b><br /></b><br /><b>Challenge Rating</b><br /><br />Strategic or not, Pokemon Tower Defense is like most RPGs: levels are king. Once your pokemon get strong enough, they can stonewall just about everything. There are a few stages that require more thought and inventive use of moves, but time and proper pokemon choices will wear 'em down in the end. <br /><br />There is one SIGNIFICANT problem in regards to challenge that irks the hell out of me: the saving system. Unlike most browser games, Pokemon Tower Defense forces you to create an online profile to save your games. This is nifty in that it allows you to make trades, but it also doesn't save automatically between battles. I've also noticed that saving doesn't always work when done MANUALLY, and I've twice lost my progress because something decided to fuck up. This wouldn't irk me so much if that didn't mean losing, say, over an hour of progress. <br /><br />GRRRR. <br /><br />Needless to say, the saving system needs a lot of work. It's the main reason I don't have screenshots from LATER in the game, because my advanced teams keep getting wiped from existence.<br /><br /><a href="http://4.bp.blogspot.com/-8DhosaRKynk/T-IkXcCakrI/AAAAAAAAE2A/FTz4rakuaWE/s1600/Screen%2Bshot%2B2012-06-20%2Bat%2B2.25.50%2BPM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="202" src="http://4.bp.blogspot.com/-8DhosaRKynk/T-IkXcCakrI/AAAAAAAAE2A/FTz4rakuaWE/s400/Screen%2Bshot%2B2012-06-20%2Bat%2B2.25.50%2BPM.png" width="400" /></a><br /><b><br /></b><br /><b>Conclusion?</b><br /><b><br /></b><br /><b>Fun, fun, fun. </b>Part of me feels like I shouldn't enjoy Pokemon Tower Defense as much as I do. I tend to prefer original creations, as pilfered properties smack of laziness. This game, though... it captures the core elements of the series, distilling them into a thoroughly-playable experience that's easy to learn yet difficult to master.<br /><br />Especially with the saving system the way it is. (Though maybe it's just me. GRRRR.)<br /><br /><a href="http://www.newgrounds.com/portal/view/566150">PLAT POKEMON TOWER DEFENSE</a>M. Birdhttp://www.blogger.com/profile/02508539726083764389noreply@blogger.com0tag:blogger.com,1999:blog-7522734158923646109.post-91922340168662554392012-06-18T09:18:00.000-07:002012-06-18T09:18:02.907-07:00Nan Creatures ExtendedI've had a few run-ins with browser games that call for real money of late, with varying levels of enjoyment. It usually depends on the amount of heckling on the part of the programmers: if they ask for money <i>occasionally</i>, and in a surreptitious manner, I don't really mind. As long as I can still play the game for free and not feel guilty, I might consider dropping some extra coin.<br /><br />Nan Creatures Extended - and I presume the 'extended' just includes more creatures and levels - is another but subtle when asking for money. It is so NOT subtle that it's annoying.<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-nDNOoN1DvzE/T8eYyjvenUI/AAAAAAAAEfY/k54n70INuqU/s1600/Screen%2Bshot%2B2012-05-31%2Bat%2B11.15.30%2BAM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="238" src="http://2.bp.blogspot.com/-nDNOoN1DvzE/T8eYyjvenUI/AAAAAAAAEfY/k54n70INuqU/s400/Screen%2Bshot%2B2012-05-31%2Bat%2B11.15.30%2BAM.png" width="400" /></a></div><br /><b>Concept</b><br /><br />If Nan Creatures has a story, I can't find it. The point is this: you are part of a glorified cock fight, populated by giant creatures whose sole purpose in life is to beat the shit out of each other. Sound familiar? Been done a billion times by now, and with no story to back up the action Nan Creatures is also pretty boring.<br /><br />This, uh, 'concept' boils down to an RPG system. A maximum of three creatures on either side of the battle lines form up and attack each other. Take out the opposite three monsters in each level and you can move on to the next. Huzzah.<br /><br />In theory, not horrible. Basic, but not horrible. My primary concern throughout the game was <i>how damned often you're hounded for money.</i> Not that it's quite so overt, but every time you beat a level you're 'recommended' to register on the Nan Games site. Not only that, you're 'recommended' <i>twice</i> after each battle. AND WHENEVER YOU TRY TO UP YOUR MONSTERS' STATS. Jesus, ENOUGH WITH THE MESSAGES.<br /><br />Sorry. A bit worked up. Needless to say, there is no subtlety here. <br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-9dhhd7S5VFk/T8eZ7amC1xI/AAAAAAAAEfk/_24JvOAalE0/s1600/Screen%2Bshot%2B2012-05-31%2Bat%2B11.37.00%2BAM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="238" src="http://1.bp.blogspot.com/-9dhhd7S5VFk/T8eZ7amC1xI/AAAAAAAAEfk/_24JvOAalE0/s400/Screen%2Bshot%2B2012-05-31%2Bat%2B11.37.00%2BAM.png" width="400" /></a></div><br /><b>Graphics</b><br /><br />Meh. Pretty bland. The monsters don't stand out in any way. Even the god of the monsters (I'm assuming it's a god, anyway) looks rather unremarkable.<br /><br />Also? When you switch between worlds? Try creating a new arena to fight in. Yeesh.<br /><br /><b>Sound</b><br /><br />HERE'S where Nan Creatures stands out from other games. I LOVE the music. Everything is done in rumbling, operatic fashion, which, despite doubtlessly being synthetic, works very well. I'd love to hear the battle music used in some OTHER game. Thumbs up. Buuuuuut, of course, the music is used over and over and OVER again, so even the good stuff is stale after about half an hour.<br /><br />The sound effects themselves are unremarkable, save for one: the death grunt. EVERY DAMNED MONSTER sounds like some weird surfer dude when they die. What the hell? Couldn't have worked up some artificial roars instead?<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-Dxp951DGlT8/T8ea9Fpk-8I/AAAAAAAAEfw/DXqd0C4iK0E/s1600/Screen%2Bshot%2B2012-05-31%2Bat%2B11.19.17%2BAM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="237" src="http://2.bp.blogspot.com/-Dxp951DGlT8/T8ea9Fpk-8I/AAAAAAAAEfw/DXqd0C4iK0E/s400/Screen%2Bshot%2B2012-05-31%2Bat%2B11.19.17%2BAM.png" width="400" /></a></div><br /><b>Challenge Rating</b><br /><br />Nan Creatures is not overtly difficult. It's more plodding than it is tough: most battles can take upwards of ten to fifteen minutes to complete, as enemies will heal faster than you can deal damage. It also takes a hellishly long time to increase your team's level... which I expect is mitigated somewhat if you register. Oh, joy.<br /><br />My biggest beef came with the move sets. Unlike other RPGs, Nan Creatures uses a rotating set of moves for each creature. Use up one move and another comes in to take its place. Quite often the result of this is a monster that has nothing useful in its repertoire during a given turn. And, sure, you CAN rearrange your moves for maximum potency, but it's an annoying process.<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-47W6CsaaBHk/T8ecHLIbydI/AAAAAAAAEf8/vL0p-qXOfU0/s1600/Screen%2Bshot%2B2012-05-31%2Bat%2B11.49.10%2BAM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="237" src="http://1.bp.blogspot.com/-47W6CsaaBHk/T8ecHLIbydI/AAAAAAAAEf8/vL0p-qXOfU0/s400/Screen%2Bshot%2B2012-05-31%2Bat%2B11.49.10%2BAM.png" width="400" /></a></div><br /><b>Conclusion?</b><br /><br />I didn't finish Nan Creatures. I didn't even come close. I will admit this. It strips all of the soul out of RPGs and replaces it with pure, dull grinding. Extended or not, this game ain't very good.<br /><br /><a href="http://www.newgrounds.com/portal/view/596399">PLAY NAN CREATURES EXTENDED</a>M. Birdhttp://www.blogger.com/profile/02508539726083764389noreply@blogger.com0tag:blogger.com,1999:blog-7522734158923646109.post-23143569330250076452012-06-15T08:42:00.000-07:002012-06-15T08:42:11.937-07:00DicewarsI was, like so many kids of my age, under the delusional impression that Risk is a fun game in my early years. I would sit down with my brother and dad and start up a new game, wide-eyed and spirited... only to hate the whole experience several hours later, because it was STILL GOING. I began to envy those players who had been killed early, as they could at least go do something else.<br /><br />Dicewars is a little like Risk. Except worse. Consequently, it's a game I will still play from time to time, but I'll never really enjoy the bastard.<br /><br /><a href="http://4.bp.blogspot.com/-Um7J_-oxUAU/T9YKtOK3LYI/AAAAAAAAErM/Bv_5XKvLLvs/s1600/Screen%2Bshot%2B2012-06-11%2Bat%2B10.25.56%2BAM.png" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="267" width="400" src="http://4.bp.blogspot.com/-Um7J_-oxUAU/T9YKtOK3LYI/AAAAAAAAErM/Bv_5XKvLLvs/s400/Screen%2Bshot%2B2012-06-11%2Bat%2B10.25.56%2BAM.png" /></a><br /><br /><b>Concept</b><br /><br />As I've more or less suggested, Dicewars is similar to Risk. You begin play on a randomly-generated field of coloured territories, alongside a variety of other players. Your goal is to conquer every country on the board by driving out the opposition. You attack adjacent territories with your dice, you spread your influence, you gain more troops at the end of your turn. Move on to the next player.<br /><br />Yep. Risk. No cards, no redeployment, no Australia to save your ass... but... Risk. The only difference is the amount of time spent playing, as you can usually complete a game of Dicewars in less than twenty minutes.<br /><br /><a href="http://4.bp.blogspot.com/-5CMGTZZsFeg/T9YK2CyPDqI/AAAAAAAAErY/rhCytWbZn7A/s1600/Screen%2Bshot%2B2012-06-11%2Bat%2B10.42.12%2BAM.png" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="288" width="400" src="http://4.bp.blogspot.com/-5CMGTZZsFeg/T9YK2CyPDqI/AAAAAAAAErY/rhCytWbZn7A/s400/Screen%2Bshot%2B2012-06-11%2Bat%2B10.42.12%2BAM.png" /></a><br /><br /><b>Controls</b><br /><br />Click.<br /><br /><b>Graphics</b><br /><br />Dicewars was programmed in the very early 21st century, so its lackluster graphics can be excused. There's nothing that stands out about the aesthetics.<br /><br />My complaint? You can't change your army's colour. You're always purple. whyyyyy<br /><br /><a href="http://2.bp.blogspot.com/-GZmxln_KB5Y/T9YLRtnrY0I/AAAAAAAAErk/D0gyL4dr9gI/s1600/Screen%2Bshot%2B2012-06-11%2Bat%2B10.38.35%2BAM.png" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="284" width="400" src="http://2.bp.blogspot.com/-GZmxln_KB5Y/T9YLRtnrY0I/AAAAAAAAErk/D0gyL4dr9gI/s400/Screen%2Bshot%2B2012-06-11%2Bat%2B10.38.35%2BAM.png" /></a><br /><br /><b>Sound</b><br /><br />The sound of rolling fascinates me.<br /><br /><b>Challenge Rating</b><br /><br />Here we go. The actual content of the review. Is Dicewars challenging?<br /><br />Yes. Yes it is. In the same way Risk is. You're never really fighting other armies in Dicewars. Instead, you're fighting luck itself. Every strategic decision or brazen maneuver comes down to one thing: a random number generator. If you're lucky, you'll do well. If you're not, you'll die.<br /><br />Most often, you'll die.<br /><br />Don't get me wrong! There's a modicum of strategy involved. It's unwise to spread yourself too thin, for example, and it's good to avoid being caught in the middle of three or four warring factions. Proper land management is key. If you don't get the right rolls, though, or if the computer doesn't place your additional armies on BORDER STATES rather than in the bank ranks where they're useless, you're toast.<br /><br />Also? It is possible to die <b>on the first turn,</b> before you've had a chance to do anything. Random chance. What an arse.<br /><br />Dicewars would be less annoying if it introduced some additional mechanics. Powers, or surprise additional armies, or the ability to place your OWN BLOODY TROOPS, or... something. I don't know. This game is all about basic, random chance, though, and given its advanced age I doubt any such overhauls are on the drawing board.<br /><br /><a href="http://2.bp.blogspot.com/-kL460erAt7g/T9YMxpor43I/AAAAAAAAErw/VryT25fUV7Q/s1600/Screen%2Bshot%2B2012-06-11%2Bat%2B10.47.19%2BAM.png" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="291" width="400" src="http://2.bp.blogspot.com/-kL460erAt7g/T9YMxpor43I/AAAAAAAAErw/VryT25fUV7Q/s400/Screen%2Bshot%2B2012-06-11%2Bat%2B10.47.19%2BAM.png" /></a><br /><br /><b>Conclusion?</b><br /><br />Fuck pink. It wins too often.<br /><br />I'm not a big fan of Dicewars. But I'll keep playing, because I still like to win. I like the look of a single, unified continent, flying tall and proud under the epic colour purple.<br /><br />I couldn't beat the random number generator today, though, so I can provide no such glorious screenshot. Balls.<br /><br /><a href="http://www.gamedesign.jp/flash/dice/dice.html">PLAY DICEWARS</a>M. Birdhttp://www.blogger.com/profile/02508539726083764389noreply@blogger.com1tag:blogger.com,1999:blog-7522734158923646109.post-38080612858506837842012-06-13T08:48:00.000-07:002012-06-13T08:50:44.939-07:00ScrapsI'm all for experimental games. I like seeing what programmers can create, even if the ultimate results are short or lacking in much purpose. I'm willing to invest some time in a brief story, so long as it offers some kind of payoff.<br /><br />Scraps... doesn't have that great a payoff. And the path to getting to that payoff is, frankly, a pain.<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-8cyH2W-AK2Y/T8EifUNsr5I/AAAAAAAAEXU/6mP3cRp3Zw0/s1600/Screen+shot+2012-05-26+at+2.37.35+PM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="171" src="http://2.bp.blogspot.com/-8cyH2W-AK2Y/T8EifUNsr5I/AAAAAAAAEXU/6mP3cRp3Zw0/s320/Screen+shot+2012-05-26+at+2.37.35+PM.png" width="320" /></a></div><br /><b>Concept</b><br /><br />Ever seen the movie WALL-E? If so, you'll get the plot to Scraps. The world has gone to hell: all the humans appear to be dead, victims of their own foolishness... and a whole lotta trash. You, a humble robot, set out in a desolate landscape to find some purpose for yourself.<br /><br />Yeah. As many people have commented on Newgrounds, Scraps is a darker version of Wall-E, with a robot who more closely resembles Mega Man X in capabilities. The result is a platformer that's DECENT, but, in some respects, quite annoying.<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-oO_r9QHQrmA/T8ElPr_GC6I/AAAAAAAAEX0/gN7mf2B-sy0/s1600/Screen%2Bshot%2B2012-05-26%2Bat%2B2.32.10%2BPM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="216" src="http://4.bp.blogspot.com/-oO_r9QHQrmA/T8ElPr_GC6I/AAAAAAAAEX0/gN7mf2B-sy0/s400/Screen%2Bshot%2B2012-05-26%2Bat%2B2.32.10%2BPM.png" width="400" /></a></div><br /><b>Controls</b><br /><br />Your robot controls fairly well in Scraps. Again, it reminds me a little of a Mega Man X game, as you can wall-jump merrily up the sides of canyons if you happen to fall. The controlling isn't quite as good as Mega Man, however, 'cause almost ANY time you hit the slightest vertical, your robot will cling - and, then, you'll probably jump in the wrong direction. Blargh.<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-FA7f2fj2uwk/T8Eln33lptI/AAAAAAAAEYA/d7mt4nVecc8/s1600/Screen%2Bshot%2B2012-05-26%2Bat%2B2.33.20%2BPM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="211" src="http://4.bp.blogspot.com/-FA7f2fj2uwk/T8Eln33lptI/AAAAAAAAEYA/d7mt4nVecc8/s400/Screen%2Bshot%2B2012-05-26%2Bat%2B2.33.20%2BPM.png" width="400" /></a></div><br /><b>Graphics</b><br /><br />THIS is where Scraps shines. Visually, it's a great game. The robot could use some sprucin' up, but the environment around him is awesome. The trash is both legion and varied: at various points I'm pretty sure I saw a boat (depicted above), a hippy van, lamps, telephones and ragged quilts. There's a short part inside a cave that's a little boring, but other than that? A visual treat.<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-cF_dDTTomjY/T8EmJ6hRhsI/AAAAAAAAEYM/R9A6XN73jpU/s1600/Screen%2Bshot%2B2012-05-26%2Bat%2B2.35.30%2BPM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="215" src="http://4.bp.blogspot.com/-cF_dDTTomjY/T8EmJ6hRhsI/AAAAAAAAEYM/R9A6XN73jpU/s400/Screen%2Bshot%2B2012-05-26%2Bat%2B2.35.30%2BPM.png" width="400" /></a></div><br /><b>Sound</b><br /><br />Scraps relies primarily on ambient noises and little sound effects. Nothing spectacular, but I'd rather have no song at all than one that's constantly playing and replaying itself (unless it's a damn good song, anyway).<br /><br /><b>Challenge Rating</b><br /><br />Okay.<br /><br />Okay.<br /><br />Scraps is not a hard game. It's quite short, and there are no enemies to muck up your progress. I might even say it's an <i>easy</i> game, save for one thing:<br /><br />BOTTOMLESS PITS.<br /><br />I'm used to bottomless pits. They've kind of a staple of platforming games. In Scraps, however, they are both unpredictable - like, you really can't tell if you're about to fall to your doom or not - and merciless. How merciless? <br /><br /><i>You have to start over at the beginning.</i> Merciless. <br /><br />One misstep and it's BACK TO THE BEGINNING for you. How difficult could it be to restart at, say, the beginning of the screen you're on? Why force players to go back and witness the same threadbare messages about being lonely again? ARGH.<br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-Go28XkMKPiQ/T8EnJyyIxEI/AAAAAAAAEYY/4J8CSIPfFfA/s1600/Screen%2Bshot%2B2012-05-26%2Bat%2B2.35.06%2BPM.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="216" src="http://3.bp.blogspot.com/-Go28XkMKPiQ/T8EnJyyIxEI/AAAAAAAAEYY/4J8CSIPfFfA/s400/Screen%2Bshot%2B2012-05-26%2Bat%2B2.35.06%2BPM.png" width="400" /></a></div><br /><b>Conclusion?</b><br /><br />I can appreciate the experimental nature of Scraps. It's not meant to be a full-on, totally-polished game. There are some definite problems with this thing, though, and given the so-so nature of the ending, ehhh... I doubt I'll play it again.<br /><br /><a href="http://www.newgrounds.com/portal/view/595964">PLAY SCRAPS</a>M. Birdhttp://www.blogger.com/profile/02508539726083764389noreply@blogger.com0tag:blogger.com,1999:blog-7522734158923646109.post-37258510681010873382012-06-11T07:22:00.002-07:002012-06-11T07:24:11.344-07:00King's GameThough it wasn't the first game of its kind, Angry Birds was probably the spark that set the tumbling-buildings-game-world afire. Since it appeared on the indie scene a number of similar clones followed in Angry Birds' wake, one of the latest being medieval-themed King's Game.<br /><br />Lamely-named? Perhaps. Lame as a result, though? Nope.<br /><br /><a href="http://1.bp.blogspot.com/-6rbwO--z4xA/T9X92OZtTxI/AAAAAAAAEqI/lXmPad8qp_8/s1600/Screen%2Bshot%2B2012-06-11%2Bat%2B10.15.38%2BAM.png" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="300" width="400" src="http://1.bp.blogspot.com/-6rbwO--z4xA/T9X92OZtTxI/AAAAAAAAEqI/lXmPad8qp_8/s400/Screen%2Bshot%2B2012-06-11%2Bat%2B10.15.38%2BAM.png" /></a><br /><br /><b>Concept</b><br /><br />King's Game is a tale of war. You, the red king, have decided to wage a series of offensive campaigns (or possibly defensive? BOTH SIDES HAVE BUILDINGS) against enemy forces. Sometimes you're doing this to rescue your overly-copious stock of captured fair maidens, but most of the time you just don't like the other side. Let the slaughter begin!<br /><br />Story? Meh. Barely exists. Game play? Angry Birds clone, but a mutant of the familiar format. King's Game has the same objective as usual: knock down enemy structures with a minimum of projectiles, taking out their troops in the process. The rub HERE is, if you don't knock the enemy down in the first turn, the vile king on the opposite side of the field gets to fire back.<br /><br />Even worse, he gets the same craaaaaazy ammunition as you. <i>Gasp.</i><br /><br /><b>Controls</b><br /><br />Point, click, drag, release. All you need is a mouse. King's Game is a little more difficult to aim than some other games, as it only shows you the trajectory and power of your last shot, but you'll get used to the mechanic - and the heavier gravity - in a flash.<br /><br /><a href="http://2.bp.blogspot.com/-NIL-qXPdC2A/T9X-YCWaVkI/AAAAAAAAEqU/r_LwsYbOoRk/s1600/Screen%2Bshot%2B2012-06-10%2Bat%2B11.34.57%2BAM.png" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="301" width="400" src="http://2.bp.blogspot.com/-NIL-qXPdC2A/T9X-YCWaVkI/AAAAAAAAEqU/r_LwsYbOoRk/s400/Screen%2Bshot%2B2012-06-10%2Bat%2B11.34.57%2BAM.png" /></a><br /><br /><b>Graphics</b><br /><br />Simple, goofy-lookin' characters abound in King's Game. Clean, neat… perhaps a little too buxom in the case of the women (bras don't exist in this world?)… overall unremarkable. The game zooms in and out as you aim your projectiles, and the graphics get a liiiiiiittle jaggy at the normal viewing range. Unfortunate.<br /><br /><b>Sound</b><br /><br />Standard medieval combat themes for background tunes. Nothing magnificent or original. The game's true audio brilliance lies in the little characters themselves, boasting adorably mischievous little squeaks and squawks in victory and defeat alike. <br /><br /><a href="http://3.bp.blogspot.com/-nXYRrB271KY/T9X-f804dXI/AAAAAAAAEqg/xZ6ZCVHhapE/s1600/Screen%2Bshot%2B2012-06-10%2Bat%2B12.01.50%2BPM.png" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="298" width="400" src="http://3.bp.blogspot.com/-nXYRrB271KY/T9X-f804dXI/AAAAAAAAEqg/xZ6ZCVHhapE/s400/Screen%2Bshot%2B2012-06-10%2Bat%2B12.01.50%2BPM.png" /></a><br /><br /><b>Challenge Rating</b><br /><br />Despite returning enemy fire, King's Game isn’t tough to beat. In order to maximize your score you need to earn crowns, and earning a crown usually requires beating an enemy with a handful shots. With some fidgeting and a bit of luck, this is an easy objective on most levels - especially when you earn an upgrade that gives you an extra shot before the enemy fires back. As of this writing there appears to be an extra set of stages under development, so perhaps the challenge will be expanded. As it stands now, though, the enemy often won't get a shot off before you beat the level. Kinda puts a damper on the extra mechanic.<br /><br />One thing about the level layout struck me as rather odd, however. The levels are grouped into three categories: basic, rescue, and rush. The first has you crumbling towers, the second requires you to kill all the enemies without killing fair maidens, and the third dispenses with the fair maidens and returns to the original format - though you more or less MUST kill the enemy in one hit to earn a crown. No leeway.<br /><br />Why's this troublesome? Er… the rush levels are a hell of a lot easier than the rescue levels. I'm not entirely sure what happened there, but, some shuffling might be in order.<br /><br /><a href="http://3.bp.blogspot.com/-8F9UXNNfAf8/T9X-3VamoKI/AAAAAAAAEqs/CR5tBFL9kpI/s1600/Screen%2Bshot%2B2012-06-10%2Bat%2B12.13.59%2BPM.png" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="299" width="400" src="http://3.bp.blogspot.com/-8F9UXNNfAf8/T9X-3VamoKI/AAAAAAAAEqs/CR5tBFL9kpI/s400/Screen%2Bshot%2B2012-06-10%2Bat%2B12.13.59%2BPM.png" /></a><br /><br /><b>Conclusion?</b><br /><br />King's Game is fun. It's not perfect, but it also doesn't have any debilitating flaws. It should eat up an hour or two of your time, and is enjoyable enough to replay.<br /><br /><a href="http://www.newgrounds.com/portal/view/596994">PLAY KING'S GAME</a>M. Birdhttp://www.blogger.com/profile/02508539726083764389noreply@blogger.com0tag:blogger.com,1999:blog-7522734158923646109.post-64432806638946845652012-06-08T06:30:00.000-07:002012-06-08T06:30:44.568-07:00Hug MarineIn the far-flung future, there are menaces to the Earth that are so vile that only a super-advanced robot can deal with them. These creatures, pulled from the yawning depths of some hideous black hole, chill the bones of anybody who dare speak their names, for these names are a thousand syllables long and can drive a man <i>mad</i>.<br /><br />How do we destroy these pestilential menaces?<br /><br />Hug them. Hug them to <i>death</i>.<br /><br /><a href="http://3.bp.blogspot.com/-T_mqhQ4sESo/T9H7D53sg2I/AAAAAAAAEn8/KQfY1fbMRF8/s1600/Screen%2Bshot%2B2012-06-08%2Bat%2B9.11.51%2BAM.png" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="240" width="400" src="http://3.bp.blogspot.com/-T_mqhQ4sESo/T9H7D53sg2I/AAAAAAAAEn8/KQfY1fbMRF8/s400/Screen%2Bshot%2B2012-06-08%2Bat%2B9.11.51%2BAM.png" /></a><br /><br /><b>Concept</b><br /><br />You've got one hell of a silly concept, right here. You play the Hug Marine. Over the span of five levels, you are tasked with tracking down and hugging the SHIT out of five different aliens. Presumably these are some wicked bad dudes, but when you find them they're just kinda hanging out, so I guess a hug is all you need to reform 'em.<br /><br />Or maybe your marine is just friendly with extraterrestrial life. Who knows.<br /><br />Add it all up, throw in some gameplay, and you've got a platformer. Circumvent a variety of hostile environments and locate the aliens. Each time you find one, you get a little huggy screen, like so:<br /><br /><a href="http://4.bp.blogspot.com/-k8QHueL7LpQ/T9H7tpLabfI/AAAAAAAAEoI/UCtJn0q5H48/s1600/Screen%2Bshot%2B2012-06-08%2Bat%2B9.13.32%2BAM.png" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="231" width="400" src="http://4.bp.blogspot.com/-k8QHueL7LpQ/T9H7tpLabfI/AAAAAAAAEoI/UCtJn0q5H48/s400/Screen%2Bshot%2B2012-06-08%2Bat%2B9.13.32%2BAM.png" /></a><br /><br />Aww. Heartwarming. Hug 'em all and the game's over, and you're told to go find someone else to hug. How tender.<br /><br /><b>Controls</b><br /><br />Hug Marine's controls are incredibly tight. Like, you'll-have-a-hard-time-dying tight. The game relies on tiny platforms to provide hopping challenge, but your marine's semi-gliding ability whenever he falls off a platform renders even the toughest spots rather moot.<br /><br /><a href="http://1.bp.blogspot.com/-08z7ACD_1yQ/T9H8MTPECwI/AAAAAAAAEoU/3EHvdtKzTEo/s1600/Screen%2Bshot%2B2012-06-08%2Bat%2B9.15.30%2BAM.png" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="242" width="400" src="http://1.bp.blogspot.com/-08z7ACD_1yQ/T9H8MTPECwI/AAAAAAAAEoU/3EHvdtKzTEo/s400/Screen%2Bshot%2B2012-06-08%2Bat%2B9.15.30%2BAM.png" /></a><br /><br /><b>Graphics</b><br /><br />Simplistic. Though the environments of Hug Marine are diverse, each one is also rather sparse. There's a minimum of detail in each one. You'll spend so little time on the game that this approach is understandable.<br /><br />Also: the Hug Marine. Many people have noted this, and I concur. He looks more like a ninja. Especially the way he runs. No need to change him, just... pointin' it out.<br /><br /><b>Sound</b><br /><br />Hug Marine is a surprisingly robust game when it come to the soundtrack. Each level gets its own doom-and-dire ditty. None of them are terribly complex, and I bet an experienced musician could bang something similar in half an hour on GarageBand, but still. I'm totally cool with a separate song for each level. Thumbs up!<br /><br /><a href="http://3.bp.blogspot.com/-SUS3KO1qi5Q/T9H8_MPflwI/AAAAAAAAEog/FbPS59YJSgo/s1600/Screen%2Bshot%2B2012-06-08%2Bat%2B9.13.11%2BAM.png" imageanchor="1" style="margin-left:1em; margin-right:1em"><img border="0" height="241" width="400" src="http://3.bp.blogspot.com/-SUS3KO1qi5Q/T9H8_MPflwI/AAAAAAAAEog/FbPS59YJSgo/s400/Screen%2Bshot%2B2012-06-08%2Bat%2B9.13.11%2BAM.png" /></a><br /><br /><b>Challenge Rating</b><br /><br />There are lots of perilous jumps in Hug Marine, but as I mentioned before, the controls make it way too easy to beat. I whipped through the five levels in less than ten minutes without dying once. <br /><br />Difficulty ain't really the point of Hug Marine, that said. I'm pretty damn certain this game just wants to spread a love of hugging. If so, then, mission accomplished.<br /><br /><b>Conclusion?</b><br /><br />Hug Marine is an art game. It's much more EXPANSIVE than your average artsy title, but it still falls into that category. Consequently, it doesn't take long to beat, it doesn't feel like a full experience, and it has a definite message in mind.<br /><br />Fortunately, that message is to go out into the world and hug people. That's a pretty cool message.<br /><br />Hug Marine is a fun, goofy oddity. Play it once, beat it, you'll probably be content not to play it again. Either way, kudos to Failnaut for such a quirky idea.<br /><br /><a href="http://www.newgrounds.com/portal/view/596816">PLAY HUG MARINE</a>M. Birdhttp://www.blogger.com/profile/02508539726083764389noreply@blogger.com0